 |
╥ Middle right green ╥ Bottom right blue ╥ Top left blue Once this is done, exit to the first really nasty part of the game. Here, a pterodactyl will fly down and grab you. There is no chance to use your weapons the first time, and you must struggle mightily to release yourself. When you've escaped, the first pterodactyl will fall into the large powered fan. Then, once on the ground, you can take out the subsequent pterodactyl with a shotgun blast. At this point, you want to get back to the elevator hall, but if you retrace your steps, you will have a walkway collapse, killing you in the process. Therefore, walk back to the large size elevator room and activate the control panel with the green light. This will activate the large elevator. The elevator descends into carrying out room B1, but on the opposite side from where you entered previously and learned from the memo that DDKs were needed to enter the lab. Carrying Out Room B1 Climb up the ladder and walk along the gantry to the crane control panel. Use the B1 crane card to set up a program. Each card has either a word or symbol and a number. First select up 2, left 1, down 1, hook, right 2, and release. Press Start to activate the program. Second, select up 2, hook, down 1, and release to move the last container. Walk down the ladder and go south, west, south, and west to get through to the other side. Make your way to the elevator hall. NOTE: This is the end of Gail's path. Tip: Choose Rick Now walk to the backyard and head out to the large size elevator passageway. ... Далее >>
|