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TTTTTTTTTTTTTTTTTTTTT
@ T T$T
TTTTT TTT TTT TTT T T +=Entrance
T T T T T T T \=Metallic Tree
T TTT TTT T T T TTT T -=Bowman
T T T T T T T T %=Grue/Fairy Area
T T TTT TTTTTTT * T T &=Tree Spirit
T T T T >=Leaf Trap
T TTT * TTT TTT TTT T $=Boar Statue
T T T T T > T @=Spider Web/Exit
T T TTTTT&TTTTTTT T *=The two annoying places that force me to map
T T T T T this way(you won't notice anything special
TTTTT TTT TTT T TTTTT unless your used to mapping mazes of this type)
T T % T T T
T TTT TTT TTT TTT TTT
T T T T T T
T TTT TTT T T T T T
T T T - T T
T TTT TTT T T TTT T T
T T T T T T T T
TTTTTTTTTTTTT+TTT\TTT
The metallic tree has already been explained. To get past the bowman, you
must make sure to have some milk in your containers. Just give him the milk
and he will go away, and leave his bow and arrows. Take them. Next go to the
Grue/Fairy area. It will say "It's dark, just like Grues like it." Light a
match (the same way you would use your inventory anywhere else), and the fairy
you just rescued will talk to you, be real friendly with her, and she'll give
you fairy dust (you might have to talk to her once or twice to get the dust
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