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other graphics components that your character interacts with. Foreground is
created using combinations of tiles that you choose from a foreground
palette. When you place an object in the screen it is placed in the
foreground as well although it can be moved and manipulated as a seperate
entity.
Abuse comes with a large palette of predefined foreground tiles that include
floor tiles, walls, ceilings, ramps, cavern textures, forest textures,
ladders, pipes and more
Background
The game engine that Abuse is based on allows for two levels of parallax
scrolling. Using the background palette one can make a background which
can be set to scroll at a defined rate in order to add the feeling of
depth to the level.
Abuse has background tiles that can be used to construct a city skyscape,
forest backgrounds and cavern backgrounds.
IV. What are the Main Components That Comprise a Complete Level?
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A. What are Objects?
The two main components of any level are (disregarding foreground and
background graphics) objects and links.
Objects
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