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- walk through the rock-gate, pick up the stave and go back to the pyramid
- walk around the pyramid untill you can use the stave on
the pyramid (about halfway)
- use the earlier received ball at the very top and go
through the now existing hole in the ground
- there, use the ball that's left
- automatically you arrive at an aeroplane and land at the fisherman's hut
- enter the fisherman's hut and talk to the fisherman
- again, enter the aeroplane and steer towards Kreon's flying apparatus
- ignore the call and continue flying, enter Kreon's ship, use knife on ties of Anna's feet, go to your
own plane, slip past onstorming Malschand to your
right and into the plane ( you automatically arrive ... Далее >>
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