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walk around. It goes in a circle. To the side are four altars with round
holes. Put the discs in the holes until you have filled all four of them.
You will also see a stranger hiding behind a rock. Talk to him and take the
Wreath of Hallowed Leaves. You'll need this at the end of the game. Keep
walking around and you will find a center area. When you walk into it after
putting all the discs in you will be transported to Sanctuary. This is a
weird place but rather simple to explore. On the north walls are six dragon
imprints. To the south is a door that looks like an eye. East and West are
four teleporters. You need to enter each of the teleporters and get
dragon pieces, then place them on the dragon imprints to open the doors to
the Eye of Clay. Let's deal with the teleporters one by one. To the East are
two 'porters. One is in a recessed area the other is not. The same as in th
west side. Eastern Non-Recessed 'porter: This takes you to an area with
shifting walls. Just keep moving ahead into what looks like hallways before
you. Eventually you will come across three chests. The exit is behind a
illusory wall with a plate in front of it. Stepping on the plate causes a
'porter to appear behind the wall (or disappear). Eastern Recessed 'Porter:
You end up in a big room with a pressure plate at one side. Step on the
plate to open a wall in the north. Beware of fires and flying fists. Enter
the two porters behind the wall to get to the two chests. Western
Non-Recessed Porters: This area has a bunch of plates between walls. Rolling
rocks patrol along the far walls. You must weave yourself around the center
walls, walking across the plates as if you were sewing a thread. This will
open two doors on one side and one on the other. Three chests await. Western
Recessed 'Porter: Save this one for last. It takes you to an area where a
Mana and Health Altar are. Stepping on the plate will create a Jester to
fight you. Finish your business then teleport out. Now enter this 'porter
again and you will be in a new area. This place has a plate that requires
one rock. It opens a door to a chest. Teleporting out you will end up back
in the altar room. Using that escape porter takes you to a north/south hall
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