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hungry, protected, cursed or paralyzed.
PRIMARY ATTRIBUTES
Strength, Dexterity and Intelligence are the primary attributes, with values
ranging from range from I to 30. The higher an attribute is, the better. The
remaining attributes are secondary statistics. Strength determines several
things, including how much you can carry, how much (if any additional damage
you do with a hand-to-hand weapon, and how many Hits you can take before
dying. Dexterity affects such things as how fast you are and how well you
pick locks. Faster characters can move and attack more often than slower
ones. Dexterity determines your Combat skill.
Intellegence determines several things, including your Magic skill and how
well you cast certain spells.
SECONDARY ATTRIBUTES
Combat. Your base combat skill is derived directly from your dexterity. It
determines how likely you are to hit in combat with normal weapons.
Magic. Your base magic skill is derived directly from your intelligence.
It determines the maximum number of Mana points you can have.
Hits are derived directly from your strength. They are reduced by damage,
poison and hunger. When your Hits reach 0, you are unconscious.
Mana records the current number of Mana points you have at that moment.
The less active you are, the greater the rate at which Mana points return.
Level indicates your overall prowess. As you gain experience (see below),
your level increases. As your level increases, you have the opportunity to
raise one or more of your primary attributes. In addition, Hits usually
increase as your level does.
Experience points (Exp) are a measure of your accomplishments. Every time
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