 |
2.3.1. Bug! (Or is it a Feature?)
For every single planetside sector you explore,
the ``day'' counter advances by one. But
nothing else happens--meaning that none of the
time-dependent processes (building, mining,
producing, voyaging) do anything, just that the
counter advances by one. In other words, it is
nearly useless to talk about ``what turn are
you at.'' Instead, you'll get a better idea by
asking ``Where in the plotline are you?''
2.3.2. Bug! (But useful!)
When dismantling colonies (there are various
reasons you might want to do this), you will
reach a point where you can leave several
humans, and still dismantle their last
remaining habitat (everything else should
already have been dismantled). This leaves you
with a colony with several (I've done up to 27)
humans. Now, send a vehicle there, and pick
them up--send them somewhere that you need
them. Leave the colony, go to the Colony
Manager, and look at the colony you just
removed the humans from--more humans! Set up
what I call a ``Human Mine'' (pipeline to some
nearby colony). Be careful, though, you may end
up with more humans than you know what to do
with!
... Далее >>
|