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3.2.2. Is there more after the H'Riak Sporeship is destroyed?
Yes, much more.
3.2.3. How do I deal with the hostile biota on Gaea and Rhea?
Thanks to Guy William Bailey for the
inspiration for this section.
3.2.3.1. Blowing up pylons on Gaea/Rhea
If you destroy the pylons on the either of
the two planets, the biota threat is
eliminated but Gamma1 will suddenly roar
to life and start plummeting into the sun.
You have 1000 turns until it hits the sun
and another 80 turns after that before the
sun goes supernova and you lose the game.
3.2.3.2. Blowing up pylons on Gamma1
Identical results as above.
3.2.3.3. Muffle the signals from Gamma1
Identical results as above.
3.2.3.4. Create a plague to destroy the biota
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