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colonies there worthwhile, IMHO.
3.3. Pointers and neat Tricks
3.3.1. The Chase
When the colonists rebel, you will eventually
be told to investigate Gaea:G30, which will
lead you on a trail of clues, with the rebel
governor taunting you along the way.
Eventually, the clues lead to diverging paths,
with some paths leading to dead ends; here's
the proper path: Gaea:G30, Hermes:E4, Ares:I20,
Hera:I21, Hades:D10, Hades:H12.
I can't remember if they make their demands
before or after you find them, but they demand
that you build habitats at a new Hermes
location. Build enough habitats for all of them
(over 1000?). They start voyaging from Hades to
Hermes, and eventually your Military Advisor
will intercept a message from their leader
saying that she's stuck in the bunker (her
vehicle won't start). Then, take your nearest
vehicle (I like SSHades, but Hades_1 works just
as well), and bomb the living daylights out of
the bunker (which is unprotected because you
destroyed their armaments before they could
finish building them, just like I told you to
do, right?). Remember not to bomb the bunker
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