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{A colonist working in the fur trader's house can produce coats,} if there
is fur available to work with. The coats will accumulate in the warehouse.
BUILDING33
{FUR TRADER'S SHOP}
A fur trader's shop in a colony {increases the output of coats} by any
traders. The colony must have a {population of at least 4 } to begin
construction of a fur trader's shop.
BUILDING34
{COAT FACTORY}
A fur trader's shop may be upgraded into a coat factory. A coat factory
dramatically increases the efficiency of operations, and thus produces
{more coats per unit of fur.} Your Continental Congress must contain
{Adam Smith} and the {population of the colony must be at least 8} to
begin construction of this facility.
BUILDING35
{CARPENTER'S SHOP}
The community builds a carpenter's shop because of the obvious need for
constructing all sorts of items for the good of the community. A colonist
working in a carpenter's shop {produces hammers,} which accumulate
{to construct buildings} and structures in the settlement. Note, however,
that the carpenter {needs lumber to create hammers.}
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