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BUILDING36
{LUMBER MILL}
The humble carpenter's shop can be improved and upgraded to make those
working there more effective. You may upgrade a carpenter's shop into
a lumber mill when the {population of the colony reaches 3.} It {doubles
the output of hammers} from any colonists working there (but requires
an equal amount of lumber, of course).
BUILDING37
{CHURCH}
A church may be constructed almost immediately upon landing on the
shores of the New World. The {population of a colony need only be 3.} This
causes {increased cross production} instantly, but putting colonists to
work in the new structure creates many more.
BUILDING38
{CATHEDRAL}
A church may be upgraded to a cathedral when the {population reaches 8,}
dramatically {increasing the colony's cross production} and that of any
colonists preaching there.
BUILDING39
{BLACKSMITH'S HOUSE}
The Colonial community helps build the blacksmith's house for much the
same reasons as the carpenter's shop. They realize the need for basic
metal goods -- tools, repairs of existing implements, and so on. {A
colonist working in the blacksmith shop can produce tools,} which
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