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The next sequence is variable. If he refuses, it's because he will not accept
a gift for himself. Keep returning to Omar. The grocer will eventually trade
for the squab.
My sequence was: baseball, voodoo doll (highly suspicious, that), glasses,
and black veil. Deal, gift for mother-in-law. (In your game it may be another
member of his family.)
Return to the beggar and give him the squab. In return he will give you
his daily special: a balloon ticket. Up the steps. Give the ticket to the
scruffy merchant. Ride the balloon. I said RIDE! Cut the rope!
BALLOON
Read the manual for instructions on how to fly the balloon. To land where
you want to, position the balloon to the south of your chosen site. The
balloon spirals downward and away from you, so it is easy to overshoot.
Land the balloon at nomad camps. Talk. Ask where the "X" is located. You
will not SEE the "X" until you talk to a nomad who is close to it.
DIG SITE
Shots ring out. The balloon deflates and drops. You lose your transport and
your problem causer at the same time. Exit, west.
This must be the dig site that Omar marked on the map. And lo, like all
eager adventurers, Sophia promptly drops out of sight. So much for teamwork!
Left to himself, Indy begins to examine his surroundings. Look at the truck.
Unusable. It is missing parts (spark plug, distributor cap). Exploring
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