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Object Function: lower
Usage: (lower)
Returns: dunno
Moves the object below all other objects. I guess this affects
drawing order or something. For example, you grab an object
and say (with_obj0 (if (isa_player) nil (lower))).
WARNING: lower should only be called from the reload_fun.
;;------------------------------------------------------------------------
Object Function: me
Usage: (me)
Returns: An obj_ptr
Use (me) to get a pointer to yourself. This is just like the
this pointer in C++, the self in Objective C, etc. etc. Good when
you need to pass yourself to some other object, possibly for linking
purposes.
;;------------------------------------------------------------------------
Function: make_view_solid
Usage: (make_view_solid color)
Returns: dunno
Flashes the entire screen to [color]. You might do something like
(make_view_solid (find_rgb 255 20 20)) to simulate being hit by
a rocket in DOOM. :)
;;------------------------------------------------------------------------
Object Function: morphing
Usage: (morphing)
Returns: dunno
Dunno. Only used once in top draw. Doesn't appear to be a way
to set it.
;;------------------------------------------------------------------------
Object Function: move
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