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Anyway, I think bmove uses the value of course to determine which
direction to move. If this is the case, use this function to set
it.
;;------------------------------------------------------------------------
Object Function: set_current_frame
Usage: (set_current_weapon n)
Returns: dunno
Sets the current frame of this state to [n].
;;------------------------------------------------------------------------
Object Function: set_current_weapon
Usage: (set_current_weapon n)
Returns: dunno
Use the set_current_weapon function to change which weapon
is currently selected. You can also get the value of the
current_weapon with the (current_weapon) function.
;;------------------------------------------------------------------------
Object Function: set_direction
Usage: (set_direction n)
Returns: Int
Use the set_direction function to set the value of direction in
the current function. It returns the new value of direction.
;;------------------------------------------------------------------------
Object Function: set_fade_count
Usage: (set_fade_count n)
Returns: Int
Use the set_fade_count function to set the value of fade_count in
the current function. It returns the new value of fade_count.
I have no idea what the fade_count does.
;;------------------------------------------------------------------------
Object Function: set_fast_time
... Далее >>
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