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Moves the light's x position to [x]. Make sure that you call this
function with an actual light object, not a number. That is, use
(set_light_x (get_light 0) 10), NOT (set_light_x 0 10).
;;------------------------------------------------------------------------
Object Function: set_light_y
Usage: (set_light_y light y)
Returns: dunno
Moves the light's y position to [y]. Make sure that you call this
function with an actual light object, not a number. That is, use
(set_light_y (get_light 0) 10), NOT (set_light_y 0 10).
;;------------------------------------------------------------------------
Function: set_lives
Usage: (set_lives player n)
Returns: dunno
Sets the number of lives a player has to [n]. Dunno how you take
away lives or anything like that...
;;------------------------------------------------------------------------
Object Function: set_otype
Usage: (set_otype obj_class)
Returns: dunno
(set_otype) will change the class of the object, I think. I'm
not sure if this will re-map all the member functions or what
not, but it seems pretty dangerous to me.
;;------------------------------------------------------------------------
Object Function: set_rand_on
Usage: (set_rand_on rand)
Returns: dunno
Not a clue. Looks like it might do something like seed a random
number generator, but I really have no clue.
;;------------------------------------------------------------------------
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