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also activated when enemy units move adjacent to them.
MOVEMENT RESTRICTIONS: Ground units normally move only on land. They may move over sea squares, but only by naval transport. Ships may not enter squares entirely made up of land except cities that are on the coast. Air units may move over land and sea squares, but must land on a friendly city square or Aircraft Carrier unit to refuel. Ground units may not move from one square adjacent to an enemy army or city directly to another such square. The prohibited square may be adjacent to the first enemy army, another army, or any enemy city. Ground units may move into such a controlled square if a friendly unit is already there. Air units, ship units, Diplomats and Caravans ignore these restrictions.
NAVAL TRANSPORT: Ground units may be carried over sea squares only by Triremes, Sails, Frigates, or Transports. Units may load onto a ship by moving onto it from an adjacent land square. Also, units on sentry duty in a city with a ship automatically load when the ship leaves. Units aboard ships are on sentry duty. Units may unload when activated from sentry duty and adjacent to land. They can be activated by the normal method of activation or by pressing the Unload key when the transporting ship is blinking. (U Key)
COMBAT ~~~~~~ Combat occurs when a unit from one civilization attempts to a square occupied by a unit of another civilization. When this happens ... Далее >>
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