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and units on sentry duty are shown as faded icons. Fortified units or those on sentry duty may only be activated from this window. When you return to the map display, these units can now be given orders. At the bottom of the window is a list of any trade routes the city has established. Each trade route is noted by the name of the city with which you are trading and the amount of trade generated. This trade is automatically included in the trade your city is generating, shown in the city resources window of the display. As your civilization moves into the Industrial Age, pollution may become a problem. In the middle of this window, pollution indicators appear when the city's industry get sufficiently large. The indicators are smokestack icons. The presence of several smokestacks is a cue that you need to reduce pollution or be prepared to clean it up. The alternative is eventual environmental disaster. There can be up to one hundred smokestacks present indicating a 100% probability of pollution each turn.
HAPPY: This button opens the Population Happiness Chart, which shows what factors are affecting the happiness of the city's population. All people in a city beyond a certain number are unhappy before any modifying influences are taken into account. At the Emperor level of difficulty, only the first two PEOPLE are content; at King level, the first three; and so on down to Chieftain level, where the first six people are content. When the city's population increases beyond these minimums, the new people are unhappy unless their condition is improved by a culture and a standard of living that provides luxuries, religion, and entertainment; they are coerced into contentment by martial law; or the presence of Wonders of the World lifts ... Далее >>
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