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Caravans are shipments of trade goods and materials. Over time they represent camel caravans, wagon trains, truck convoys, and cargo containers. They may be used to establish trade routes between cities or to transfer resources for the construction of Wonders Of The World. They become available once you have achieved the technology of Trade.
TRADE ROUTES: A Caravan that enters any city of another civilization or a friendly city ten or more squares away from its home city may establish a trade route. This results in an immediate cash payment for delivery plus an increase in the trade generated each turn. This increased trade means more luxuries, taxes, and science for the home city. Each city may have up to three functioning trade routes. If more than three are established only the best three function. The amount of trade generated depends on the size of the two cities. Bigger cities generate more trade. Trade is best with a city in another civilization. Next best are friendly cities. The farther apart the two cities are, the greater the value of the trade. The value is also increased when the cities are on different continents. Caravans can move into any city they can reach. When at war it may be difficult to smuggle goods into an enemy city without being destroyed. Caravans may be transported overseas in ships as other units are, but cannot be landed into a city directly from a ship.
BUILDING WONDERS: A Caravan may contribute its construction cost in resources to the cost of building any Wonder of the World by moving the Caravan into the city where the Wonder is being built. When the Caravan enters, a menu offers the choice of contributing to the construction or not. If you decide to help ... Далее >>
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