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addition, a city loses half of its population. Nuclear attack can only be stopped by the presence of an SDI Defense improvement in a city.
ADDITIONAL ORDERS ~~~~~~~~~~~~~~~~~ Units may be given a number of other orders besides movement (and combat caused by movement). Settlers and Diplomats may be given unique orders explained later.
GO TO: Orders an army to proceed to a destination SQUARE as fast as it can. The army continues moving turn after turn until it arrives. Press the Go To key (G key), and then designate the destination square.
HOME CITY: Orders a unit to change its home city. Move the unit to the desired new home and press the Home key (H Key). Air units in flight may use this key to move to the nearest friendly city. Press the H key while the air unit is in flight and it immediately moves to the nearest friendly city or Aircraft Carrier. If the air unit does not have enough movement remaining to reach the nearest base, it crashes instead.
SENTRY DUTY: A unit on sentry duty is marked by a faded icon on the map. It no longer blinks each turn waiting for new orders. Sentry units are activated as explained above. Sentry units automatically board any transporting ship that leaves a city they occupy. To put an army on sentry duty, press the S Key.
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