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weaken its defenses (City Walls), or cut its production (Factory). Diplomats never destroy Wonders of the World.
INCITE A REVOLT: Your Diplomat contacts dissidents within a city and for a suitable payment the city revolts and joins your civilization. The payment to revolt depends on the size of the city and its proximity to the civilization's capital. Also, a city in civil disorder revolts for less. Your Diplomat is lost is a successful revolt but escapes outside the city if you refuse to pay the cost. The revolt also fails and your Diplomat survives if you don't have enough cash. Enemy capitals do not revolt.
MEET WITH KING: Your Diplomat opens negotiations with the enemy ruler. This may lead to offers for trading technologies or for making treaties. Your Diplomat is not lost.
BRIBING ENEMY UNITS: You may convince an enemy to defect and join your civilization by moving a Diplomat into its SQUARE. A menu appears showing how much the army demands to defect. If you accept, the cash is deducted from your treasury, the army switches over, and the Diplomat survives. If you fail to make the payment, the Diplomat left on deposit is lost. When more than one enemy unit is in a square, bribery is not possible. The nearest friendly city becomes the home city for a newly bribed unit.
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