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from the wall to the beam. Cross the beam and jump up to the next area.
--OBJECTIVE: UNLOCK THE SAND PLATE
Use a Wall Run to the beam and then jump from the beam to the ledge.
Shimmy on the wall and then jump down twice to the lower ledge. Make a
Wall Run and two shutter jumps to the next ledge and then initiate a
Quick Kill on the guard below.
Use another Wall Run and shutter jump to the next ledge and STAY PUT!
The pigeons will distract the guards and give you away if you move too
much! Once the guards are back to normal, use a Wall Run and jump to
the beam. Move down the beam and hang down. When prompted, initiate the
Double Kill on the guards and then use a Quick Kill on the Foreman.
Access the Sand Plate for a new power!
NEW POWER ACQUIRED: WINDS OF SAND
Activate the switch on the wall by running up to it and enter the door
before it closes. Go around the corner and look for the large basket.
Drag it to the wall and then climb up and run to the top. Jump down and
head down the corner.
Climb up the stone and run up the wall and stab the square. Wall run
and jump and then stab the other square. Jump up and shimmy right and
climb up. Access the Water Fountain.
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