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the first of two boulders is poised for its downhill run. When you throw the Switch, the area lights up, and the entry door seals.
Sprint down the run as the big rock releases. Sprint out the door, back into the area you saw when the level began. Make a right turn. In the passageway, make for the Save Crystal. The flooring panels will collapse unless you stick to the center of the run, so keep moving. As long as you don't start sprinting too soon, you should have just enough juice to make it to safety, between the two slopes. Don't sweat it if you miss the Save Crystal on the first pass.
You can crawl back and take the Save Crystal from beneath the rock. As you walk into the hallway, a tribesman appears on the right, near the boss's gate. Two more enemies appear moments later on the left. Climb back up the long staircase. At the point where it switches back, a portal opens high above. You can barely see it in the dark. Jump from the stairs to the wall and shimmy left to the opening.
In the dimly lit room, collect the precious ammo. Once you slide down the slope behind the open gate, you enter the lair. The boss sits with his back to you on a high throne. You have to approach to get his attention. Jump from side to side, and keep those guns blazing. A couple of times during the fight, the boss fires an odd colored bolt off to one side and summons some help.
Take care of the hired help before turning back to the boss. The boss won't attack you until the summoned enemy is dearly departed. Don't worry too much about getting poisoned. If Puna tags you with a lightning bolt, no amount of health will save you anyway. Keep hopping from side to side so that the ... Далее >>
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