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Backtrack to the crack in the floor, and climb into the train. Press the button, and exit with a new area accessible. Keep your finger off the trigger as you enter the dark hallway. You have to let the badguy up ahead live, at least temporarily. Follow the torch-bearer down the hallway. Be ready for an attack as you round the final corner: Two badguys rush at you. In the small room, press both Switches.
You need to backtrack through the train, all the way to the red room. Yes, the red room. In the hallway where you gave chase, and also near the small room wit the buttons are two ramps. Those end the level. Use the overpass to head back to the low section of tracks. Up through the trapdoor in the red room, you'll see that door has opened. LONDON-Lud's Gate
Now that you've made friends, you can let the immortals be, and they'll keep to themselves. From the room with two small pools, choose the left-hand path. Slide to the chamber below, then quickly turn and pull up to the ledge on the right. Drop down to the crack and then the ground, and walk through the barbwire. Pull up to the wide spot in the crack and enter the dark area. There's a hole in the ceiling to use as an exit. You have to jump around a corner to grab the edge of a slope, and make it back up above the barbwire.
The button opens a nearby trapdoor. Climb to the hallway before you jump to the mesh, and grab the Large Medi Pack. Climb the mesh to this point above the green grate, then jump and spin. Don't grab, and you'll reach the ledge standing up. Backflip from the stripe in the red area, spin and grab the ladder. Climb up, then drop and grab very quickly so that Lara hangs from the ledge. From the hanging position, you can pull up to the ledge. Climb up the mesh and crawl to the end of the passage. Grab the ammo and crawl back ... Далее >>
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