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spiked ceiling falls. As long as you don't slip up, you should have just enough time to make the ledge above. Roll, and watch out for the monkeys, especially if you get nicked. In the room with the monkeys and the Save Crystal, you'll have to pull out a block, and run and jump from atop it to reach a ledge with two switches. In the hallway which opens, use the sprint to get past the flaming statues. Use the high ledge to help plink away at the pair of Shivas. If you back off the ledge and grab it, then pull back up, the monsters will drop their guard.
When the Shiva finally succumb, take a Scimitar from each and place them in the empty hands of the statue on the ledge. The door below opens. In the large area, don't climb the central steps just yet. As long as you stay clear of the steps, the boss Shiva won't activate. Round the corner and take the Save Crystal. Two puzzles before the boss battle are nasty little traps, so save the game. Save your game near the small dark gate.
The underwater puzzles tasks you with avoiding a current, which wants to suck you into walls of spikes. Fight the current to get over near the wall, and thus throw a switch. Reach the switch near the opposite spiked wall. Now you can claim one Ganesha Key from the area below the entrance. The spiked ceiling in the small room is merciless. By sprinting into the room and throwing the switch on the far wall first, you should have just enough time to throw the second switch and step into the hole in the floor which opens for you second key.
Battling the boss Shiva is a grim task, but it would be more so if the boss didn't seem to avoid the central steps. Use the sprint to open up a gap, keeping the steps between you until you can line up an attack run. Remember the exposed back. ... Далее >>
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