 |
designated medics. You also don't need mind probes, motion
detectors, and psi amps on every one, just the specialists.
Remember to have a backup or two for each.
[Doug] I disagree slightly. Having a medi-kit on everyone means
more immediate treatment is available instead of waiting for the
medic to get to you. At least have one kit every 2 soldiers.
7.5.4 Bring HWP's
HWP's is just one item, yet it has lots of firepower, and ammo is
included. Of course, you need to trade 4 spaces on the craft for
it, but that means you bring less soldiers who would need less
items, giving you even MORE items savings.
7.5.5 Don't fight at night
Fighting at night means electro-flares, and those take up a lot
of the 80 items. So don't fight at night. Fighting at night is
also a major pain any way.
@ 8.0 Miscellaneous Hints and Observations
There's a lot of little tid bits of information that does not go under any
particular section, so here they are... Hopefully they will help you...
UFO flight paths -- UFOs actually have logical flight paths. They usually
appear somewhere near the poles (polar orbital insertion?) then cruise
straight toward their destination. If you see one and lost contact,
redirect interceptors NOT toward last contact, but extrapolate next
position further down the direction of travel.
... Далее >>
|